![]() ![]() This can be powerful if you have a new city that needs to be “pumped up”, or a city that's constructing a Wonder that could use a production bump. Once the origin city has a Granary, it can send food to the destination city, and once it has a Workshop it can send production. Trade routes can also be created between two cities of the same civilization. Additionally, other systems hitch a ride on trade routes, like religious pressure, science (science can be gained from more advanced civilization this way), Tourism bonuses, and more. Although both parties gain gold from the route, the civilization that the trade route originates from gets a larger sum of gold than the destination civilization. How are International Trade Routes formed?įiraxis: Trade Routes are established between two cities of different civilizations using trade route units like the Caravan or Cargo Ship. ![]() Since their Civ trait is extremely flexible, I think Poland is an effective Civ for a wide variety of victories. When you see the bonus for the Winged Hussar, it should give players a lot of flexibility in terms of changing the way a battle unfolds tactically. Poland gave us the opportunity design a Civ with extremely strong mounted units in the Medieval-Renaissance era. PCG: What's a new Civilization that contributes a new playing style? Can you describe this playing style?įiraxis: Poland's trait is called Solidarity, and they receive a free Social Policy when they advance into each new era. ![]() In the hope of gleaning some state secrets, Evan sat down for a peace accord with Firaxis' Lead Designer Ed Beach and Senior Producer Dennis Shirk. ![]()
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